Here are the gamemode configuration files. Feel free to add your own gamemode - just copy paste from one the existing ones. The first line specifies what game name that should be displayed in server browser and in splash with server settings data. The second line is a help text displayed when someone types help in console. Gamemode example with hints ============================ //AG TDM //Team Death Match mode (FF1, WS0). // Set the game type, this will be used inside of ag mod x to do some actions for special modes (arena, lts, etc). sv_ag_gametype "" sv_ag_pure 0 mp_teamlist "scientist;barney" mp_teamplay 1 mp_friendlyfire 1 mp_forcerespawn 0 mp_weaponstay 0 mp_timelimit 20 mp_fraglimit 0 mp_falldamage 0 sv_ag_lj_timer 0 sv_ag_wallgauss 1 sv_ag_headshot 3 sv_ag_blastradius 1 sv_ag_oldphysics 1 sv_ag_spawn_volume 1 // removes weapons from the map sv_ag_ban_crowbar 0-1 sv_ag_ban_glock 0-1 sv_ag_ban_357 0-1 sv_ag_ban_mp5 0-1 sv_ag_ban_shotgun 0-1 sv_ag_ban_crossbow 0-1 sv_ag_ban_rpg 0-1 sv_ag_ban_gauss 0-1 sv_ag_ban_egon 0-1 sv_ag_ban_hornet 0-1 sv_ag_ban_hgrenade 0-1 sv_ag_ban_satchel 0-1 sv_ag_ban_tripmine 0-1 sv_ag_ban_snark 0-1 // removes ammunition from the map sv_ag_ban_9mmar 0-1 // removes all 9mm ammo type from map sv_ag_ban_m203 0-1 sv_ag_ban_bockshot 0-1 sv_ag_ban_uranium 0-1 sv_ag_ban_bolts 0-1 sv_ag_ban_rockets 0-1 sv_ag_ban_357ammo 0-1 // removes items and block the chargers from the map sv_ag_ban_health 0-1 // removes health kits from map sv_ag_ban_armour 0-1 // removes batteries from map sv_ag_ban_recharg 0-1 // disables health and hev chargers sv_ag_ban_longjump 0-1 // weapons to give to the player when he spawns sv_ag_start_crowbar 0-1 sv_ag_start_glock 0-1 sv_ag_start_357 0-1 sv_ag_start_mp5 0-1 sv_ag_start_shotgun 0-1 sv_ag_start_crossbow 0-1 sv_ag_start_rpg 0-1 sv_ag_start_gauss 0-1 sv_ag_start_egon 0-1 sv_ag_start_hornet 0-1 sv_ag_start_hgrenade 0-10 sv_ag_start_satchel 0-5 sv_ag_start_tripmine 0-5 sv_ag_start_snark 0-15 // ammo to give to the player when he spawns sv_ag_start_9mmar 0-255 // sets 9mm backpack ammo on player spawn sv_ag_start_m203 0-10 sv_ag_start_bockshot 0-125 sv_ag_start_uranium 0-100 sv_ag_start_bolts 0-50 sv_ag_start_rockets 0-5 sv_ag_start_357ammo 0-36 // sets health, armor, and LJ to the player when he spawns sv_ag_start_armour 0-100 sv_ag_start_health 0-100 sv_ag_start_longjump 0-1 // sets damage of weapons sv_ag_dmg_crowbar 25 sv_ag_dmg_glock 12 sv_ag_dmg_357 40 sv_ag_dmg_mp5 12 sv_ag_dmg_shotgun 20 sv_ag_dmg_bolts_normal 120 // using scope sv_ag_dmg_bolts_explosion 40 // not using scope sv_ag_dmg_rpg 120 sv_ag_dmg_gauss 20 sv_ag_dmg_egon_wide 20 sv_ag_dmg_egon_narrow 10 // ignored, only wide is used in multiplayer sv_ag_dmg_hornet 10 sv_ag_dmg_hgrenade 100 sv_ag_dmg_satchel 120 sv_ag_dmg_tripmine 150 sv_ag_dmg_m203 100